It's not a bad deal or anything, but it's probably the least useful of the various starter box armies when it comes to actually starting a new army from scratch. Watch out for negative modifiers against your flayers they'll lose the mortal wounds on 6s when they have a -1 to hit and protect your Infernal and Varghulf! Less potent for a Ghast Courtier, since ghouls are regenerated on a 2+. Each of them comes with a Command Ability and each is a wizard. Overall, a great Grand Court. The steps taken by automoderator to remove these comments serves to protect our community from spammers, trolls and general troublemakers.
Major Battletomes, Stormcast, New Tzeench book, etc, being similar to the Tzeench book coming shortly, entire fleshed out armies, rules for multiple battalions with varied styles of gameplay, etc. And for each battalion you have, you can pick another. Use it wisely, according to the situation at hand. Most importantly, have fun with the Courts of Ushoran! The mortis engine provides a nice once a game ability you can use for strategic value. On a 6, their unit takes a Mortal Wound. Supplements that will add new units to multiple Grand Alliances new warscroll battalions, etc.
It basically explodes anything near it and looks amazing. The best delusions would probably be Crusading Army, The Feast Day, The Grand Tournament, in no particular order. Kind of like Beasts of Chaos Greatfrays or Stormcast Stormhosts. It's effect is permanent, and once again, a Varghulf carrying this could zoom around, buffing everyone you need to buff. . They do however, have a crapton of attacks and are fast. Zombies are a bit more unique.
Same with grave guard and wight kings, or zombies and corpse carts. Hes probably the strongest unit in the game, but hes considered too strong and frowned upon in most evenly matched games. Try not to use this for alpha strikes, as you have little ways to buff up an alpha strike to do it reliably or even kill the stuff you charge. The Maligant box is a very good start. This will likely be my 2019 campaign force.
I think this is a vood direction for Death. Be still my unbeating heart, this one is amazing. It's like the weird lovechild of Beastclaw Raiders and Order Draconis! Dakka does have White Knights and is also rather infamous for it's Black Knights. One can charge further, one survives longer. It works much better as a one-off purchase to add some ghostly stuff to an existing army. This is scary good at increasing your damage, and you can squeeze out all the mileage from this with Feeding Frenzy. Some of those units could also be deployed in reserve if that rule is found on the unit.
Check out my Age of Sigmar for news on the new edition as it breaks. It's not as impressive as the chaos one, but it's cheap, and it gives you an idea of what the undead groups are up to in the setting at the moment. Nothing too special on them. Plus, you can fish for more mortal wound hits, which is utterly terrifying. Allies are also a thing now, though the lack of Deathmages being an option seems a massive oversight. The new technical paints are Nighthaunt Gloom and Hexwraith Flame.
So for the sake of Nagash, bring ghouls if you want the most out of this. Death From The Skies should be given first priority, while Razor-Clawed and Horribly Resilient are possible but worthy choices. A triple they also get -1 to wound. Thanks to the non-existence of summoning magic in this army, these Commands are the only way to set up entirely new units. The Mortis Engine, however, is just plain great. If you wish, aim it at monstrous nfantry.
Cast that fly spell on some ghouls and now they can teleport. The friendly heals for 1 for each wound done, or if they only have 1 wound, aka ghouls, you can bring back that many dead dudes. Really nothing to write home about, as this basically means they will have one extra summon of 10 ghouls during the battle. Maggotkin for now will let me dabble in something more elite and meaty that I've wanted since at least October of 2016 also way different playstyle , and I can always revisit another Death army afterwards depending on how this book is. Cruel Taskmaster is crazy good but depends heavily on what you need. The old Vampire Counts are what I played years back and figured Grand Alliance: Death is their logical successor.